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PS4 1vs1 Battle Royale Best of 1
PS4: Fortnite
Info
Game
Fortnite
Entry Fee
1 credit / player
Total Slots
2 Teams
Platform
PS4
Bracket Type
Single Elimination
Slots Filled
1 Teams
Tournament Starts
Thu Dec 6th, 2018 3:32 PM EST
Team Size
1 vs 1
Slots Open
1 Teams
READ BEFORE COMPETING

How tournaments work

Fortnite matches are played as 1 vs 1 in a Battle Royale Duos lobby and 2 vs 2 matches are played in Battle Royale Squad lobby.

If a 1 vs 1 match is played on Squads rather than duos, we must receive in-game proof of their being teams of 3/4 instead of teams of 2 for us to take any action. If this takes place the host must leave within 30 seconds of landing or will result in a forfeit if you are able to provide 100% clear proof your opponent hosted squads rather than duos.
 

 

Sabotage

For Sabotage, Flash Battles will only forfeit teams for EXTREME Sabotage.

Sabotage is viewed as intentional acts that have a DRASTIC effect on the outcome of your match.

Acts of Sabotage:

Immediate death or damage to your opponent.

Endlessly blocking shots or travel of your opponent.

Destroying opponents built structures. This will include golf or shopping carts when your opponent is inside them.

Impulse grenade / Boogie bombing your opponent.

 

REMEMBER: Your opponent’s actions must have caused a DRASTIC effect on the outcome of the match.

Sabotage can only occur when there is a chance for your team to win. For instance, if there are 3 people left on the server besides you and your opponent and you are down by 4 kills you could not win. In that instance, sabotage could not occur.

Lag/Disconnecting/Glitches/Liability

LAG:

A team has 30 seconds to leave the match due to lag after landing, and it will be replayed if they can provide proof of lag and leaving the match within 30 seconds. For 2 vs 2 BOTH teammates must leave within 30 seconds. If within the 30 seconds you take damage from another player or your opponent gets a kill/knock you cannot leave the match and play it out. Ping is not a valid indicator of lag for us to identify lag we must see in-game evidence of that lag like skipping, freezing, rubberbanding etc.

CONNECTION ISSUES:

Disconnections 30 seconds after landing can only be replayed if your team was up in kills. Valid proof must be supplied of the disconnection promptly after it has occurred. Please know this is at the admins discretion. If the admin believes you disconnected on purpose, the match will not be replayed.

No replay will be issued without proof of disconnect. For 2 vs 2 your teammate must have left within 30 seconds after your disconnection for it to be replayed. If your teammate stays and continue to play it will NOT be replayed.

IN-GAME GLITCH:

If a team experiences an in-game glitch within 30 seconds of all team members touching the ground, all members of your team must leave the game immediately. If you experience an in-game glitch after 30 seconds from all members touching the ground, it is the admin's discretion if the match is to be replayed or cancelled depending on the seriousness of the glitch, duration and if it drastically affected the outcome of the match. Enrolling in tournaments you agree to the known glitches and accept the outcome. If the team that glitched out at the time of the glitch occurring is up in kills, it is at the admin's discretion if the match is replayed.

LIABILITY:

Neither us or your opponent are liable for members that cannot make it to their match on time for ANY reason. It is the sole responsibility of each member to play their match on time. Issues include but not limited to; issues with game updates, server outages, network connection, power outages, online subscription deactivation, or emergencies. For all issues, please visit live support located in the support tab of all tournaments. It is the admin's discretion to issue a refund or replay.

HOSTING RESPONSIBILITY:

If enough evidence is provided of a user hosting to a region in a malicious manner to force lag upon their opponents, they may have the match cancelled. Continuance of this behavior may result in unfavorable outcomes for the offender at an administrators discretion.

Fortnite rules

Battle Royale

In a Battle Royale game mode match the hosting team will start a duo or squads match based on the team's size, a Duos for 1v1 and Squads for 2v2. It is NOT based on who last the longest, whichever team has the most kills at the end of the game wins.

In the event of a tie in kills, the team that is still/last STANDING, meaning the last to go down or be knocked will receive the win. If the game is won, and kills are tied, the team that got the last kill of a STANDING player will be considered the winners.

In the event of a tie in kills, the team that is still/last STANDING meaning the last to go down will receive the win. If the game is won, and kills are tied, the team that got the last kill of a STANDING player will be considered the winners. Except in the case of a semi-finals or final matches in these cases the match will be replayed.

Ties

In the event of a tie in kills, the team that is still/last STANDING meaning the last to go down will receive the win. If both teams go to a Victory Royale, and kills are tied, the team that got the last kill of a STANDING player will be considered the winners except in the case of semifinals or finals these matches will be replayed.

Kills when down or dead

All kills received after death will not count towards a teams score unless at least one member of the team is alive. Once all members of a team are dead the team kill count is final.

Winner(s) is based on the total number of kills listed on the scoreboard. If your team did not receive the Victory Royale scoreboard kills registered after the completion of the game (Victory Royale) do not count as these are simply players disconnecting from the server.

General information

Host

Host of each map is listed in the match details page

Best of 1 (1nD) the team with the seed closest to zero in a tournament will host a single map match. Seed can be found next to your team name in the tournament bracket as well as in the match details page.

Best of 2 or 3 (Bo2, Bo3) you will play all maps and total your kills from all maps. The seed closest to zero will host 1st with the other team hosting second. For best of 3, last map will be TBD, you will need to add your kills from map 1 and 2, whoever had that most kills will host 3rd map. If kills are tied the seed closest to zero will host 3rd map.

The host team invites at least one of their opponents, though it’s encouraged to invite everybody to expedite the match getting played switfly.

The host must choose a server appropriate for the designated region of the match and host player. You may choose either NA or EU as those are the only regions supported. Failure to choose one of those server options can result in forfeiture. Do not host on Asia or Oceania.

No show

DO NOT REPORT YOUR WIN IN THE CASE OF A NO SHOW - READ RULES BELOW AND REACH OUT TO LIVE SUPPORT

1. A team has 15 Minutes from the scheduled match time to show for matches; failure to do so could potentially result in a forfeiture of the match. In the situation that the opposing team does not show up for the scheduled match after 15 minutes you MUST contact Live support. Live support cannot assist until 15 minutes after start time. If you report you won rather than visiting live support, you risk being forfeited.

2. When alerted to a no-show the administrator will then contact your opponent and attempt to have your opponent join/invite. Your opponents will have additional amount of time to respond to the administrator and Join/Host (The additional amount of time is based on the administrator’s discretion).

3. All members playing in tournaments will be required to enter a valid twitter which will be the primary medium used by Flash Battles admins to contact you in the case of a no-show or dispute.  Please be sure your notification settings are current, and we also recommend opening your DMs.

4. Failure to follow the directions and the set deadlines from the administrator will result in a forfeiture of the match.

5. We do not accept messages between players as proof (Xbox/PSN messages, Twitter, etc.)

Proof

Acquiring Proof

1. Proof may be acquired by recording situations and all matches. Keep in mind, may the situation arise where the opposing team makes a dispute, and you are unable to provide valid proof of winning the previous match, you risk the match being canceled.

2. All proof must be recorded with the capture device or uploaded using the console's (Xbox One / PS4) "share" system.

3. If you do not use the consoles DVR feature, you risk your proof being considered "Insufficient." We HIGHLY suggest you use your consoles DVR feature for proof.

4. If you are unsure what proof to gather in a certain situation, please note this in the ticket or ask the live support admin if your match is to be dealt with through live support. If we require additional proof the ticket may not be closed immediately; we will reply to the ticket so please check comments as much as possible.

 

Submitting Proof

1. When providing proof, you must post/send the direct URL in the ticket or live support. If the URL link supplied is not accessible the proof will not be counted or used in judgement of the ticket.

2. For proof to be considered valid, it must have the full scoreboard with gamertags and all applicable game information including the proof method used for the game, with the proof being clear enough for staff to read it.

3. Submitting fake, irrelevant, or old proof may result in a permanent or temporary suspension.

4. Any conversation may not be considered valid proof; this includes, but is not limited to: Twitter conversations, PMs, AIMs, Skype, or messages through Xbox Live or PlayStation Network. This means messages are NOT a form of valid

Reporting

Report option is at the bottom of all match detail pages.

If you report and you opponent has not accepted the report, please wait 15 minutes before coming to live support.

Not reporting / Stalling tournaments will result in a forfeit and temporary ban at admin discretion.

2 team tournament disputes will not be handled through live support, you will need to submit a ticket.

Gamer tag

YOUR GAMERTAG MUST BE CORRECT. PERIOD.

The Gamertag or user identification that is active when the tournament bracket generates is the Gamertag that will be displayed in the match details. If a member changes their Gamertag after the bracket generates, it will not update in the match details. Members are responsible for playing with the Gamertag that is displayed in the match details. If a team uses the incorrect Gamertag to play a match, the team will be forfeited.

Please note: If a member changes their Gamertag after the bracket generates, their Gamertag will update on their profile page, but it will NOT update in the match details. Again, the Gamertag that is displayed in the match details is the Gamertag that must be used.  No exceptions will be made in regard to this rule.

 

Clan tag

A Clan Tag or proof identification system unique to your game can be found to the match details page. This is currently not required however, it does help to identify fake proof, as such if used correctly it will ensure accuracy in your match. We highly recommend you use the system we have supplied.

Warm ups / Playing for fun

No warm-up replays for fun or practice games are allowed. If a match is played before the scheduled time, it will not be considered a warm-up and may count as the official results. We recommend you do not play your opponent again for fun after your official match as your opponent could use this to submit fake proof.

Prizes
1st
$1.35
TOKENS: 200
2nd
$0.00
TOKENS: 0
3rd
$0.00
TOKENS: 0

RULES FOR PRIZE CLAIMS

IF YOU HAVE WON A PRIZE, YOU HAVE TO SUBMIT TO US A PRIZE CLAIM IN ACCORDANCE WITH THESE RULES. IF WE DO NOT RECEIVE YOUR PRIZE CLAIM WITHIN 24 HOURS AFTER THE END OF THE COMPETITION IN WHICH YOU BECAME ELIGIBLE TO RECEIVE THE PRIZE, WE HAVE AND RESERVE THE RIGHT AT OUR SOLE DISCRETION TO REFUSE TO AWARD THE PRIZE TO YOU, AND TO AWARD IT TO ANOTHER CONTESTANT INSTEAD.

YOU ARE NOT ELIGIBLE TO RECEIVE A PRIZE TO WHICH A VALUE CAN BE ATTACHED, EVEN IF YOU WIN A COMPETITION, IF YOU PARTICIPATE FROM ANY OF QUEBEC, CANADA OR THE U.S.A. STATES OF ARIZONA, CONNECTICUT, MARYLAND, OR ANY JURISDICTION WHERE THE COMPETITION AS CONDUCTED, IS PROHIBITED.

Where to Find the Rules.

If you have looked at our Terms and Conditions, you already know that our Privacy Policy, the Terms and Conditions, these Rules that apply to all competitions that are made available on FlashBattles.com™ and those who access our web site, are a legally enforceable contract between FlashBattles Gaming, LLC™ and everyone who accesses FlashBattles.com™, including yourself. We are bound by this contract. So are you. Many of the competitions that are conducted on FlashBattles.com™ have rules that are specific to them individually. Both these general competition rules and the contest-specific rules are part of the contract that we are talking about.

When are the Competitions?

The conduct our competitions according to a schedule. To look at the schedule, click here. At the same place that this link takes you, you will find applicable prize announcements and the competition- specific rules for each competition. Also, at the same place you can register to participate in one or some of the competitions, if you are eligible to do so. You will need to check the competition schedule as appropriate more than once, because at our sole discretion we may reschedule any competition, without notice to registrants other than on the schedule posted on FlashBattles.com™.

Unsportsmanlike Conduct.

We prohibit unsportsmanlike conduct on the part of participants in all of the competitions and promotions that we offer on FlashBattles.com™. It’s stated elsewhere in our rules that we have and reserve the prerogative to disqualify participants, decline to award prizes to winners, terminate accounts and block access whenever we determine that a person who accesses FlashBattles.com™ has failed to comply strictly with any of our terms of use or other rules. Our competitions are considered to be “e-sports.” Via our employees and agents, we will determine what is unsportsmanlike conduct. Our determination in each individual case will be final and unappealable. Note that we are not in business to antagonize our customers, but we are in business to protect our customers from unsportsmanlike conduct.

Registering to enter a FlashBattles™ Competition.

When you register for participation in one of the competitions that we make available on FlashBattles.com™ we ask you for certain information. If you don’t provide all of the information requested, you won’t be allowed to compete or receive a prize. Also, one person can compete in one tournament only once. We don’t acknowledge entries or accept responsibility for entries that are incomplete, misdirected, late or lost.

About the prizes that we offer.

If you win a prize for participating in one of our e-sports competitions or promotions, your right to receive the prize isn’t transferrable or exchangeable. You are limited to one prize per participant. We have and reserve the prerogative to substitute offered merchandise prizes for others of comparable kind and value, and to award cash prizes only in United States currency and only through a means of electronic funds transfer of our choice. Don’t forget, as set out in our terms and conditions, (1) the tax law of your jurisdiction may treat your prize as taxable income, (2) all tax consequences of winning a prize awarded by FlashBattles.com™ are the obligation of the winner, not FlashBattles Gaming, LLC, (3) for an award or awards value of $600 U.S. or more (determined on a cumulative calendar annual basis) awarded for participation in the U.S.A., we may require as a condition precedent to the award, that we receive a duly-completed Internal Revenue Service Form 1099-MISC and/or the winner’s execution and delivery to us in signed and notarized hard copy of our form of affidavit of eligibility.

Errors and Mistakes.

All machines can malfunction. That includes computers and web sites. All people can and do make mistakes. It is and must be te case that if you are awarded a prize by mistake or malfunction if equipment (say, adding a zero to a prize amount because of a typo, for one example) or accidentally terminated or blocked, the mistake or malfunction does not confer upon you the right to receive the prize mistakenly offered or a right to receive damages because of a mistaken termination or block. This condition is to be applied broadly.

You Could Become Famous - Your Grant of Publicity Rights.

By our rules, when you participate in one of our contests or promotions, that is your consent to FlashBattles Gaming, LLC and its affiliates to use your name and likeness as well as your gamer tag, for promotional purposes; provided that if the jurisdiction where you participate prohibits such use in the absence of your express written permission or otherwise allows opt-out and you provide to us Notice in the form required under our Privacy Policy, of your refusal or opt-out decision, then we will comply with the restrictions upon our publicity rights that are set out in your Notice.

Brackets
Final Winner
-
To be announced
To be announced
Teams
Team & Rank XP Earnings W/L View
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Rank:
1063rd
215 --- 14/9 Team Page
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